Using Windows 7, menu buttons and intro pictures are visible, but everything else is just a gray field. Player character's sprite appears for a split second at the menu. Is there a workaround ?
I dealt with similar problems on some Unity games by manually messing with the window size until display randomly worked, but this game doesn't allow me to try that.
Hey, do you think you can maybe send me a screenshot or your log file (at C:\Users\bomo\AppData\LocalLow\Boomo\Slider\Player.log)? I'm not sure how much I'll be able to help out with Win 7 issues but there should be a few windowed/resolution options in the menu.
Thanks for the reply! Below are screenshots of the menu screen, intro, and gameplay. Log is here.
I have tried everything with the available settings. In the game Bomb Chicken, only the lighting effects would display, everything else was blank. My workaround was to click-and-drag the window's border, and resize it. This caused the display to rapidly "blink" between proper and blank, but eventually it stabilized. I used the same trick with Cuphead. Both of these use Unity. As far as I can tell, Slider doesn't allow me to manually resize it like that.
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Using Windows 7, menu buttons and intro pictures are visible, but everything else is just a gray field. Player character's sprite appears for a split second at the menu. Is there a workaround ?
I dealt with similar problems on some Unity games by manually messing with the window size until display randomly worked, but this game doesn't allow me to try that.
Hey, do you think you can maybe send me a screenshot or your log file (at C:\Users\bomo\AppData\LocalLow\Boomo\Slider\Player.log)? I'm not sure how much I'll be able to help out with Win 7 issues but there should be a few windowed/resolution options in the menu.
Thanks for the reply! Below are screenshots of the menu screen, intro, and gameplay. Log is here.
I have tried everything with the available settings. In the game Bomb Chicken, only the lighting effects would display, everything else was blank. My workaround was to click-and-drag the window's border, and resize it. This caused the display to rapidly "blink" between proper and blank, but eventually it stabilized. I used the same trick with Cuphead. Both of these use Unity. As far as I can tell, Slider doesn't allow me to manually resize it like that.
What does the QR code mean?
Many thanks for your effort, really appreciated!
Don't understand why Steam version already got several updates and this one is still stuck to 1.0
We're going to update it tonight! It isn't automatic like the Steam pipeline so we have to build, zip, and upload it ourselves.