A downloadable game for Windows, macOS, and Linux

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Slider is an award-winning puzzle adventure game where the world faces cataclysm, and you must use The Artifact to solve puzzles, rearrange maps, help reconnect humanity, and, most importantly... find your cat.

  • Free to play! 10+ hours of content.
  • Solve tricky puzzles with a variety of mechanics.
  • Explore 9 unique regions, each with their own twists.
  • Cats!!!

Slide Tiles to Solve Puzzles

Intro Puzzle

Use The Artifact to slide pieces of the world to your advantage, unlocking treasures and completing each area's grid. Watch as your collection of objects expands as you solve increasingly complex puzzles.

Explore 9 Unique Areas

9 World Walk Gif

The world is full of mysteries, with each new area presenting a unique twist on the 8-puzzle. Discover rotating environments, tactical combat, 3D grids, time travel, and more!

Help an Odd Cast of Characters

Odd Cast Gif

After the world has been shattered, it's up to you to reconnect everyone. Help those in need piece their lives back together.

Master Unique Mechanics

Unique Mechanics Gif

Solve puzzles of increasing complexity as your toolbox grows and mechanics build upon each other. From anchors to minecarts to buoys to lights, take control of the world around you.

About the Game

For Mac versions, please download them from Steam!

All donations are going to be donated to charity too!! It would mean most to us if you shared the game with your friends.

Updated 5 days ago
StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorboomo
GenrePuzzle, Adventure
Made withUnity
TagsDifficult, Exploration, Pixel Art, Singleplayer
Average sessionDays or more
LanguagesEnglish
AccessibilityColor-blind friendly
LinksSteam

Download

Download NowName your own price

Click download now to get access to the following files:

Slider_v1.0.18.zip 140 MB
SliderMac_GO_TO_STEAM.zip 328 bytes
SliderLinux_v1.0.18.zip 139 MB

Development log

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Comments

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Using Windows 7, menu buttons and intro pictures are visible, but everything else is just a gray field. Player character's sprite appears for a split second at the menu. Is there a workaround ? 

I dealt with similar problems on some Unity games by manually messing with the window size until display randomly worked, but this game doesn't allow me to try that.

Hey, do you think you can maybe send me a screenshot or your log file (at C:\Users\bomo\AppData\LocalLow\Boomo\Slider\Player.log)? I'm not sure how much I'll be able to help out with Win 7 issues but there should be a few windowed/resolution options in the menu.

(3 edits)

Thanks for the reply! Below are screenshots of the menu screen, intro, and gameplay. Log is here

I have tried everything with the available settings. In the game Bomb Chicken, only the lighting effects would display, everything else was blank. My workaround was to click-and-drag the window's border, and resize it. This caused the display to rapidly "blink" between proper and blank, but eventually it stabilized. I used the same trick with Cuphead. Both of these use Unity. As far as I can tell, Slider doesn't allow me to manually resize it like that. 


Hey, it's been a while but I tried poking around with some of the settings. There isn't a clear error and I think it's some sort of old graphics related issue. I tried disabling a setting specific to Windows 7 ("Use DXGI flip model swapchain") in case that fixes it. I also made it so you could freely resize the window in the build below as well -- hopefully either of those fix it.

Here's a link to the build: https://drive.google.com/file/d/1eNKnlnot_NaPoKy3rLjmbLHvbU4NnsOo/view?usp=drive...

(2 edits)

It works! Thank you so much for your time! I'll take this as a Christmas present :D

My guess is that it's the free resize that fixed it. At first it didn't work, but then I tried my old resizing trick and it worked. Fiddling with the settings after "fixing" the display usually causes it to relapse (as with the other games), as does quitting to menu and going from menu to "continue" or "new game" or using alt+enter. However, in all cases, there is a chance for it not to relapse, which means I can also run it in fullscreen when the dice roll right. 

I'll also note that the demo doesn't have any display problems.

Out of curiosity, is there any downside to allowing free resize, in Unity games or in general ? And what is the purpose of the "keyboard only" setting ?

Thanks again.

Nice, glad it worked! The demo might have worked because we used an older version of the Unity engine to build it (upgrading fixed some memory leaks that were affecting a ton of people). In general, the main reason to not allow free resizing is because we didn't design the UI to accommodate for all aspect ratios (or really anything other than 16:9). 

The "keyboard only" setting lets you control the artifact in-game using only your keyboard (and not your mouse). It's helpful if you want to play on your laptop in bed or something like that I've heard.

What does the QR code mean?

Many thanks for your effort, really appreciated!

Don't understand why Steam version already got several updates and this one is still stuck to 1.0

We're going to update it tonight! It isn't automatic like the Steam pipeline so we have to build, zip, and upload it ourselves.